
Modding Bethesda’s Gamebryo engine games, especially Fallout 3 and Fallout: New Vegas, and especially doing so using only the built-in functions, i.e. no FOSE/NVSE. Not that I’m averse to using them, but I prefer to do what I can without them before I do. Thanks to that approach I had little trouble making Fallout 4 mods that could run on console editions of the game.


I mean this positively: current AIs come up with the most bizarre, insane shit. Sometimes that’s great: a new approach or perspective when trying to solve a problem or interpret data can be exactly what is required to actually accomplish the task. Other times it’s unhelpful, but often so unhelpful it can be hilarious if the stakes are low-to-nonexistent.
That said, that’s exactly why they need to not be as ever-present as they are: by human standards they are literally insane, incapable of consistent reasoning and frequently perceiving the world in ways that do not match reality. It’s not accurate to say the technology is in its infancy, but at best it’s in its adolescence, and just like an 8-year-old it should not be put in charge of dangerous things like drone strikes or ambulance dispatch.