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Joined 3 years ago
Cake day: November 19th, 2023
  • There could be a couple of reasons why this is the way it is:

    • Lazy game design. Failure states have to be written, balancing has to be tested, if you did this right.
    • Appealing to the broadest player base. If anyone can win, no one is excluded by skill issues (like game journalists who aren’t skilled)
    • Crunch. Balancing and failure were supposed to be included but were cut due to releasing too easily.