Hi everyone! Maybe you remember the first tutorial I published this year, which demonstrated a simple algorithm for distorting an image divided into tiles. This time, we’ll take that idea a step further and create a simulation of a wall made of differently distorted glass bricks.
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Cake day: October 18th, 2023
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Hello, everyone! It seems that the cave tunnel shader I created here recently was quite successful, which pleased me enough that I decided to add another effect based on a similar principle. So, let’s take a look at how we can program it.
Hello, everyone! We previously looked at a shader that generated spiral-shaped objects, but back then it was just an elementary implementation. This time, let’s try something more practical, namely a distant view of a spiral galaxy.
