• When I read this kind of stories about game dev where unit tests are very optional, I don’t really regret not working in this industry, especially now with all the layoffs.

  • Fun related fact: both Hades and Hades II are also mostly Lua scripts. And they ship the source code with both games so you can just go look at things like how fishing probabilities are implemented directly in the script.

  • O.C.: Have you consulted about this “tables” approach with other Lua developers?

    I.T.: After that, I went back to Dmitry and asked him if my understanding of “everything is a table” was correct and, if so, why Lua was designed this way. Dmitry told me that Lua was created at the Pontifical Catholic University of Rio de Janeiro and that it was acceptable for Pontifical Catholic Universities to design programming languages this way.

    Lol what? Is there some kind of inside joke about Catholics and tables?

    • My understanding of the joke is less about tables, more about pontification; I.e. “it is so because we say it is”.