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Joined 5 months ago
Cake day: June 27th, 2026

Where do we want Blender’s development to focus over the next two years?

Read Small Teams, Ambitious Projects article by Dalai Felinto.

Summary of strategic targets:

  • Dynamic Overrides
  • Animation tools
  • A more complete rigging system and UI tools
  • VSE Story tools: Board to Previs
  • Collaborative asset creation in teams

Potential goals:

  • Blender adoption by game studios
  • Blender adoption in large scale animation and VFX
  • Blender in mechanical industry

Original post (Mastodon): https://mastodon.social/@Blender/117286789309168149

Gaussian splatting rendering technique landed in Blender main branch after many months of hard work as of 2026/09/17
It is not guaranteed to be in 5.3, since the code is still work in progress and things may change after public scrutiny and found bugs, but it looks promising and on track, if things go well to be in 5.3

This makes rendering spatial point cloud data better, since the splats make the points look more solid and continuous.

It currently works for PLY and SPZ file formats.

Work and discussion: https://projects.blender.org/blender/blender/issues/159470