Always fun to develop a record-selling game. You lose your job as a thanks! 🤮
- afromustache@lemmy.worldEnglish7 months
I’ve basically just stopped buying AAA games at this point. They are invariably worse quality than indie and AA titles and filled with microtransactions and other predatory bullshit, and the icing on the shit-filled cake is that by buying them you are legitimizing this kind of behavior.
There are just so many good games to play across so many genres that there is no reason whatsoever to buy them, and buying indie games you can feel good about supporting a small dev.
It is especially upsetting to see this news because I remember playing a crapton of Bad Company 2 with my friends in school. All of us got BF3 on launch and played it to death. 4 came out and I know people really liked it but to me it wad just an overly streamlined 3, 1 was cool but a bit too arcadey for me, 5 had no soul and 2042 was clearly just a joke. I hate seeing franchises I loved die through corpo bullshit but there’s plenty of other, better, tastier fish in the sea.
- brucethemoose@lemmy.worldEnglish7 months
Depends what you define as “AAA”
Baldurs Gate 3, for instance, has no nonsense, and every word out of the director’s mouth is “we made this decision because it’s what our developers wanted.” But while the dev team is “AAA” large, Larian doesn’t really fit the mould of Ubisoft, EA, Rockstar, Blizzard or whatever.
I think we need a new designation for what are basically megacorp operations.
Truscape@lemmy.blahaj.zoneEnglish
7 monthsMost of the devs from the Bad Company era left EA to form Embark Studios - maybe check out their games like The Finals?
Truscape@lemmy.blahaj.zoneEnglish
7 monthsI’d say it’s more of a dedicated following that just isn’t viral. Keep in mind crossplay means that the steam charts aren’t an accurate barometer by themselves.
Brewchin@lemmy.worldEnglish
7 monthsClassic modern tech company formula. If any records or targets are broken, mass layoffs must happen.
I think MBA schools have forgotten the golden rule of economics: you get what you incentivise for. Guaranteed unemployment isn’t it.
- cogman@lemmy.worldEnglish7 months
This is, unfortunately, just typical of the gaming industry in general.
Effectively for all these game studios, everyone is on contract for the duration of the project. Once that finishes, they fire everyone and let them compete for the next contract. Because the game industry is highly competitive and having “EA” on your resume is impressive, they can get away with this behavior as they can always find more bodies to work. It allows EA to continually pay shit and have a bad working environment because people yern to do something creative.
Ricky Rigatoni@piefed.zipEnglish
7 monthsDid your game do poorly? Straight to unemployment.
Did your game do very well? Believe it or not, straight to unemployment.





